Walk or Teleport? The Impact of VR Users' Locomotion Technique in Asymmetric VR-MR Setup

Amal Yassien, Rama Hany, Slim Abdennadher · 2024

Although locomotion within virtual reality (VR) is an integral environment navigation aspect, its impact is under-explored in asymmetric VR setups that support VR features along with mixed reality (MR) ones. In order to understand users’ needs in asymmetric virtual environments (VEs) within which VR and MR users can navigate, we conducted an exploratory 2 × 2 between-subject study (N = 24, 12 pairs) that investigates how different VR locomotion techniques (teleport, real walking) along with the platform used (VR, MR) affect users‘ experience and performance while navigating the VE. Our results showed VR locomotion technique significantly affected VR and MR users experience and performance. Our findings can identify expedient VR locomotion techniques for effective and enjoyable experience within asymmetric VEs.

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