Overcoming the Obstacles of Motion Sickness in the Metaverse's Digital Twins
Erik Geslin, Diego Saldivar · 2024
The benefit of using digital twins is widely documented in the scientific literature and its use will grow exponentially with the advent of dyssynchronous Web 3.0 and Metaverses. However, to maintain the attractiveness of these systems and to guarantee their daily use, it is necessary to eliminate and prevent motion sickness. Studies report that 57.8% of virtual reality (VR) users have experienced motion sickness. This documented nausea is generally introduced involuntarily by cognitive inconsistencies in XR design, by simple ignorance of cognitive rules and scientific methodologies established for two decades now in VR research. First, this chapter establishes the links between the cognitive mechanisms of manipulation, movement, and interaction in immersive VR and the production of motion sickness. Then, the most recent technical and XR design solutions for avoiding motion sickness are presented. This chapter proposes UX design guidelines for the development of digital twins ready to be integrated into the vast potential of the Metaverse.