Educational Virtual Reality (VR)
Mohsen Mahmoudi-Dehaki, Nasim Nasr-Esfahani · Advances in educational technologies and instructional design book series · 2024
Virtual reality (VR) is an immersive technology that simulates three-dimensional environments, allowing users to interact with virtual worlds through specialized hardware and software. This chapter explores the evolution of VR, its applications in education, and the integration of artificial intelligence (AI) to enhance user experience. VR's immersive capabilities foster active learning by enabling students to engage with content in ways that traditional methods cannot replicate. Theoretical foundations such as constructivism and experiential learning support the use of VR in educational settings, while practical applications include virtual field trips, simulations, and language learning environments. However, challenges such as high costs and potential accessibility issues must be addressed. This chapter concludes by emphasizing the need for ongoing research and collaboration to fully harness VR's potential in future education and other sectors.