Software-Hardware Codesign of Ray-Tracing Accelerator for Edge AR/VR With Viewpoint-Focused 3D Construction and Efficient Data Structure
Shiyu Guo, Sachin S. Sapatnekar, Jie Gu · 2024
Physics Based Ray-Tracing (PBRT) rendering is a process to generate synthesized images by simulating real environment using the spatial, reflection, refraction, diffusion information from the scene to achieve photorealism. Although PBRT is widely used in architecture, video games, movie effects, and VR/AR applications, the ray-tracing technique in PBRT for realistic modeling of light transport suffers from major difficulties on resource-limited edge devices due to its overwhelming workload of computing and irregular memory access pattern limiting to its real-time usage only on the state-of-the-art GPUs. In this paper, we proposed a hardware acceleration solution which incorporates novel techniques including customized hardware data structure acceleration, scene background information clustering, 3D Construction and adaptive mix-precision computing scheme leading to a low-cost ray-tracing rendering solution suitable for edge devices. The result design has been implemented in 28nm CMOS technology. Experimental results on open-source dataset show a 6X reduction of computing workload, 56X saving of background memory requirements and 33 % power saving compared with baseline design, enabling hardware adaptation of PBRT accelerator on a resource-limited edge device.