Investigation of Simulator Sickness in Walking with Multiple Locomotion Technologies in Virtual Reality
Yu Wang, Jakob Eckkrammer, Martin Kocur, Philipp Wintersberger · 2024
With the increasing development of Virtual Reality, locomotion has become an essential component of interaction in VR. Currently, various locomotion technologies have been developed to provide users with a natural walking experience in virtual environments. However, the multiple walking techniques impact users’ walking experience in different ways. Simulator sickness is a common issue in VR experiences. Since different walking methods may influence simulator sickness differently, we conducted a user study to evaluate simulator sickness in walking with three relevant walking methods: real walking, arm-swing, and omnidirectional treadmill, and the results indicated that these three walking methods caused different levels of simulator sickness, and people perceived stronger sickness when they walked on the omnidirectional treadmill.