Procedural Content Generation for Racing Games
M. Raghavendra Ram, Amey Jadhav, V. Uma Maheshwar Reddy, Asesh Kumar Tripathy, K. Yogiswar Kancharla, P. Ramya · 2024
Procedural Content Generation (PCG) is a critical element of contemporary game design, facilitating the creation of dynamic and diverse game worlds. This paper explores the application of PCG in racing games, focusing on algorithms, techniques, and design principles that contribute to the creation of immersive and challenging racing experiences. It also discusses challenges and ethical considerations associated with PCG in racing games and explores future research directions in this field.