Phylogenix: Bringing phylogenetics to Unity

Samuel Navarro, Antonio Iglesias, Francisca Pérez, Carlos Cetina, Jaime Font · 2024

Game Software Engineering addresses the software part of creating video games, with game engines like Unity serving as foundational tools for development. A major challenge in game development is creating new content, resulting in the exploration of Procedural Content Generation techniques. However, these techniques often lack formalized variability, hindering the transition to a Software Product Line paradigm. This paper presents Phylogenix, a Unity plugin that leverages phylogenetic analysis for a family of video game content where variability is not formalized. The resulting phylogenetic tree has potential to understand the variability and even release latent family members. A video of the tool and source code are available at https://svit.usj.es/phylogenix.

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