Design and exploration of virtual multi-scene learning space based on XR technology
Shuang He, Wen-Shing Sun, Cuiqin Lan · 2024
With the advent of the digital era, hybrid teaching modes blending online and offline components, alongside virtual learning environments, are emerging as the forefront of curriculum delivery and the future of educational spaces. The extensive application of virtual reality technology in design and business domains underscores the maturity and feasibility of multi-scene applications based on Extended Reality (XR) virtual technology. By exploring the potential applications of XR virtual technology in education, this study designs experiments for an integrated virtual and physical teaching space. Through the utilization of 3D multi-scene software, the author conducts simulations of multi-scene designs, integrates physical environment construction, and records and tracks offline teaching activities. The study culminates in the real-time rendering and outputting of teaching content, achieving the goal of creating a virtual multi-scene teaching space. In the context of post-epidemic educational development, the integration of multi-scene simulation and immersive learning experiences offers significant benefits. Such approaches effectively enhance learners' participation, knowledge retention, and self-efficacy. Moreover, a virtual multi-scene environment encompasses a sensory-rich experience, incorporating sight, hearing, touch, and more, thereby seamlessly integrating virtual and physical elements into the teaching process. Looking ahead, the convergence of XR immersive technology and online teaching platforms holds the promise of streamlining physical space utilization, thereby saving time, manpower, and material costs, while providing students with immersive on-site learning experiences.