Application and Research of High Quality Pixel Streaming Architecture Based on Unreal Engine
Huixuan Feng, Huan Lu, Feng Zhang, Zheng Li · 2024
With the rapid development of computer graphics technology, Unreal Engine play a leading role as a key game engine in several fields. This paper aims to explore the advantages and application prospects of a high-quality pixel streaming architecture based on the Unreal Engine. Firstly, the concept of cloud rendering and the characteristics of Unreal Engine are briefly introduced, and then the design and implementation process of the cloud rendering architecture based on Unreal Engine are elaborated. Then, the effectiveness and performance of the architecture will be verified through experiments. Finally, the research results of this paper are summarized, and possible future research directions and application potentials are proposed.