Application-Driven Traffic Differentiation

Danny De Vleeschauwer, Tom Jenno Wassing, Koen De Schepper, Chia‐Yu Chang, Chrysa Papagianni · 2024

A networked application, i.e., an Augmented Reality (AR) and Virtual Reality (VR) application, typically establishes multiple connections to one or more servers to ensure that the virtual objects with which the user interacts are up to date. Since these connections share a common bottleneck, a congestion control algorithm is utilized to determine the throughput that can be sustained across each connection. As users need to interact in real-time with these virtual objects, the transport layer should guarantee low latency. The recently proposed "Low Latency Low Loss Scalable throughput (L4S)" standards offer a solution to this requirement. By default, L4S allocates an equal capacity share to each connection. In this paper, we extend L4S to enable the application to decide how the available bottleneck capacity should be shared between its maintained connections, while guaranteeing low latency.

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