The Correlation Between Quantitative Metrics and Subjective Assessment of Sequential and Scene Landscape in Game Ghost of Tsushima
Xiaohan Mei, Yoichi KUNII · 2024
Regarding the potentialities hidden in metaverse and virtual reality technology, the researchers and designers related to it have done a number of efforts, and it made the construction of metaverse and virtual reality to be a trending topic. In the virtual world, apart from virtual architecture, virtual landscape also plays an indispensable role. Meanwhile, although landscape in games constitutes a vital part of virtual landscape, the landscape in movie and animation visual effects also plays a prominent role in virtual landscape. Compared to the landscape in movie or animation, playing games can be considered as a subjective interaction with game landscape, which is closer to the interaction with metaverse or virtual reality (they both show subjective interaction with virtual landscape). As such, this paper will take the game as the research medium. The beautiful landscape in the game Ghost of Tsushima has obtained widespread acclaim. Therefore, this paper will base on the game landscape of Ghost of Tsushima to analyze the correlation between both sequential and scene landscape of game landscape and subjective assessment. As a result, the goal of this research is to find the meaningful correlation between quantitative metric (in this paper it will be fractal dimension, which is the level of complexity of game landscape) and subjective statement, to provide design recommendations for the construction of virtual landscape in games.