Language-Driven Play: Large Language Models as Game-Playing Agents in Slay the Spire

Bahar Bateni, Jim Whitehead · 2024

One of the major challenges in procedural generation of game rules is evaluating the generated content. Since the effect of a rule on game balance and complexity might not be immediately apparent, one way to evaluate such a content is to simulate the gameplay. To achieve this, it is necessary to create an agent capable of both playing the game and adjusting to alterations in the game’s design, which is often referred to as a general game-playing agent.

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