WIP Paper: Applying Realistic Wing Animation and Modeling for Interactive VR Game Design

Yue Li, Wanwan Li · 2024

The domain of interactive game design has undergone significant advancements, increasingly prioritizing realism and immersive experiences. This work-in-progress paper delves into the crucial aspect of realistic wing animation and modeling in the context of interactive VR game design, inspired by a project centered around a game narrative involving "Feathermen". The focus lies on creating a comprehensive review of state-of-the-art techniques applied in modeling and animating wings for immersive gaming experiences and presenting our current work of developing a virtual reality (VR) game rooted in the narrative of "Feathermen", drawing inspiration from the stories centered on the Feather legend.

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