Imperfect information games

Elliot Mendelson, Daniel I. Zwillinger · 2024

This chapter has a discussion of imperfect information games. These are games for which all information during game play is not known. For example, when playing card games (such as poker) one typically knows their own cards, but not what cards the opponents have. This is clearly different from chess, say, where the position of the pieces gives complete information. Many real-world problems addressable by game theory are imperfect information games. The general approach for solving imperfect information games is described and illustrated. There are several worked examples.

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