Teaching Robotics Concepts with Besiege: A Game- Based Approach for Developing Design and Problem-Solving Skills

Ivan Kunović, I. Filipovic, Ana Sović Kržić · 2024

This study introduces an innovative game-based approach to robotics education, utilizing the physics-based construction game ’Besiege’. The research examines the effectiveness of integrating game-based learning for developing design and problem-solving skills in engineering and computing education.A comparative analysis was conducted between two student groups: one engaging with physical educational robots, and the other utilizing virtual robotics within the game environment. This methodological contrast aims to evaluate the impact on students’ comprehension of robotics principles, their engagement, motivation, and creativity in problem-solving. The study applies a mixed-method approach for evaluation, incorporating pre-and post-intervention questionnaires to quantify changes in students’ knowledge and performance metrics focused on design efficacy and programming proficiency. Key outcomes highlight the game-based approach’s success in fostering innovative thinking, technical understanding, and practical problem-solving skills among students. The findings suggest that such immersive and interactive learning environments can significantly complement traditional pedagogical methods, potentially revolutionizing robotics education. This paper contributes to the evolving field of educational technology by demonstrating the practical application and benefits of game-based learning in technical education.

Read the paper · More papers on PaperTik