An interactive music rhythm game in VR using HMD and full-body tracking
Akinari Fujimura, Michael M. Cohen · SHS Web of Conferences · 2024
The evolution of full-tracking devices has advanced to the point where full-tracking, which was previously a hurdle for individuals, is now easily possible. There is a need to explore the usefulness of full tracking devices and their potential to improve the VR gaming experience. The purpose of this study is to explore how full tracking can expand the VR gaming experience by developing a VR music rhythm game using a fullbody tracking device, exploring how can this device expand the gaming experience?