Bounded-Memory Strategies in Partial-Information Games

Sougata Bose, Rasmus Ibsen-Jensen, Patrick Totzke · 2024

We study the computational complexity of solving stochastic games with mean-payoff objectives. Instead of identifying special classes in which simple strategies are sufficient to play ∈-optimally, or form ∈-Nash equilibria, we consider general partial-information multiplayer games and ask what can be achieved with (and against) finite-memory strategies up to a given bound on the memory.

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