GPGame: Solving Complex Game Problems using Gaussian Processes
Victor Picheny, Mickaël Binois · 2017
Sequential strategies for finding a game equilibrium are proposed in a black-box setting (expensive pay-off evaluations, no derivatives). The algorithm handles noiseless or noisy evaluations. Two acquisition functions are available. Graphical outputs can be generated automatically. V. Picheny, M. Binois, A. Habbal (2018) . M. Binois, V. Picheny, P. Taillandier, A. Habbal (2020) .