Development and Evaluation Experiment of a Classroom Support System for Programming Education Using Tangibles Educational Materials

Koji Oda, Toshiyasu Kato, Yasushi Kambayashi · 2024

In recent years, the utilization of tangible educational materials has attracted attention on educational settings. Because they provide hands-on learning experiences for beginners. This trend is also notable in the field of programming education. Such educational materials are employed in educational institutions worldwide. They liberate programming languages from small computer screen. On the other hand, classroom time is limited. When instructing more than 30 learners, it is hard for the instructor to provide adequate guidance for everyone. Consequently, they have to work extended hours, e.g., after-school hours. To address this problem, we have developed a classroom support system for programming education that complements the use of tangible educational materials. With this system, instructors can monitor the real-time progress of each learner during the class and analyze which parts of the program many learners find challenging. Based on these analytical results, instructors can provide appropriate instructions for individual learners and effectively conduct the class.

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