Integrating Spatial Design with Reality: An AR Game Scene Generation Approach

Jia Liu, Renjie Zhang, Taishi Sawabe, Yuichiro Fujimoto, Masayuki Kanbara, Hirokazu Kato · 2024

AR games can offer a distinct and immersive experience set apart from traditional games. When creating AR games, one of the most formidable challenges faced by designers lies in the unpredictability of real-world environments, making it difficult to seamlessly integrate virtual world with the player's surroundings. Our approach addresses this challenge by converting the designer's design and the player's real environment into scene graphs, and then integrating the two graphs to determine the placement of virtual objects. In addition, we provide a user-friendly interface for designers to quickly visualize inspirations, and an integration module for naturally arranging virtual objects.

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