Virtual Games, Real Interactions: A Look at Cross-reality Asymmetrical Co-located Social Games
Alexandra Kitson, Sun Joo Ahn, Eric J. Gonzalez, Payod Panda, Katherine Isbister, Mar González-Franco · 2024
Multiuser, multi-device environments in extended realities (XR) enable synchronous social interactions. With the freedom and flexibility to choose the most suitable device, we allow for inclusive environments where even spectators can be involved. However, existing research has mostly been conducted in controlled laboratory settings, which limits the applicability of the findings to naturalistic scenarios. We conducted a mixed methods study with social XR experts to explore situated and asymmetrical modalities in the context of XR gaming for enabling social interactions in naturalistic social settings, focusing on two games. We considered variations in available devices, spatial constraints, and users’ motivations and expertise. Our research suggests that asymmetrical interfaces may reduce barriers to entry for XR, support social connection, and promote cross-platform communication and collaboration. Together, our findings provoke critical discussions for future work on the effective deployment of asymmetrical interfaces in naturalistic scenarios and address potential technical, spatial, and social challenges.