From Screen to Reality: Exploring the Evolution and Integration of Motion Capture Technology for Virtual Digital Humans

JiChu Tang, KiHong Kim, KaiXing Wang · Asia-pacific Journal of Convergent Research Interchange · 2024

This study delves into the evolution of motion capture technology in film production, particularly in science fiction films."2001: A Space Odyssey" marked the inception of motion capture in cinema through early forms of character portrayal, while "Avatar" utilized this technology to create lifelike alien creatures and environments.The "bullet time" effect in "The Matrix" showcased the capability of motion capture in enhancing visual effects, while "Ready Player One" demonstrated its application in constructing virtual worlds and characters.Employing a historical retrospective approach, this research selected films renowned for their technological innovation and reliance on motion capture technology as case studies.Through analyzing these films, explore the technical advancements of motion capture technology and how it influences human perception of virtual characters and environments.Furthermore, this study highlights how motion capture technology bridges the gap between virtual characters in films and the daily experiences of audiences, enhancing the authenticity of storytelling.For instance, by capturing the movements of real actors, audiences can see natural human behavior and expressions reflected in virtual characters.The findings of this research provide insights for professionals in the film industry on how to leverage motion capture technology to create more engaging and realistic virtual characters and environments.Additionally, for digital media researchers, it discusses the evolution of motion capture technology over time and its potential in shaping future digital characters.Looking ahead, this paper analyzes how low-cost motion capture technology can drive the development of digital character creation, showcasing the potential impact of technological advancements on shaping future digital personas.

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