The Research of Cel-Shading in Non-photorealistic Rendering

Junxin Liao · 2023

This paper investigates the cel-shading based on universal render pipeline in Unity. Starting from the two main methods of cel-shading, namely outline and shading, this paper provides practice on outline, face shadow, cartoon shading, rim light, fur render, and gives the final results, exploring the suitable methods for cel-shading. Finally, this paper describes and concludes the current work, and proposes the methods to improve and work in the future.

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