Procedural Content Generation: Concepts and Related Works
Julian R. H. Mariño, Leonardo Tórtoro Pereira, Claudio Fabiano Motta Toledo · DOAJ (DOAJ: Directory of Open Access Journals) · 2016
The digital games market is growing every year and game development is becoming increasingly complex. Thus, scalability in content generation may require the work of a team with hundreds of people. Procedural Content Generation (PCG) comes as an alternative to decrease costs and accelerate the process of game production by creating content automatically or semi-automatically. This article presents some concepts and reviews works developed in PCG, aiming to provide a starting point for those interested in learning and going deeper in the subject of PCG for digital games.