Race Director

Andy Brown · 2024

One of the core artificial intelligence (AI) support systems on almost any driving game is the ability to tailor your AI to suit both the beginner and the more seasoned player. This is commonly tackled using a system to implement catch-up mechanics where the difficulty is dynamically adjusted so we can offer a fun experience for all skill levels. The trick, however, is to do this without the user noticing what is going on! This chapter gives an overview of how this was tackled on Sonic All Stars Racing Transformed based on what had been learnt from previous driving games and how much of this was exposed to Design to enable them to craft the experience they desired.

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