Pose Detection: Towards Ubiquitous Embodied Interventions

Ariel Fogel, Michael I. Swart, Matthew M. Grondin, Mitchell J. Nathan · Proceedings. · 2023

Incorporating embodiment into learning environments has increasingly been accomplished using motion-detection technologies to create extended reality (XR) experiences.While these XR experiences typically use specialized hardware (e.g., Microsoft Kinect), computer vision algorithms and embedded laptop cameras have advanced to the point where they can be incorporated into educational interventions and research tools without the need of expensive peripheral technologies.In this paper, we present a scalable research tool, The Hidden Village-Online (THV-O), that leverages these technologies in the form of a web-based, narrative-themed videogame.Preliminary pilot results indicate that this tool was able to replicate findings of a similar embodied cognition study that used software powered by the Microsoft Kinect.These results suggest that web-based XR experiences requiring only an internet connection and an embedded laptop camera, like THV-O, are mature enough to serve as a viable alternative approach for creating technology-enabled embodied learning experiences.

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