Scuba Diving Virtual Reality Media Design as Underwater Tourism Preparation
Dian Novian, Mochamad Bruri Triyono, Pardjono Pardjono, Ratna Wardani · Advances in Social Science, Education and Humanities Research/Advances in social science, education and humanities research · 2024
Maritime tourism is a priority foreign exchange earner for the Indonesian economy.According to marine protected area (KKP) data, Indonesian seas have the potential for educational tourism, underwater/diving tourism, conservation tourism, and scientific diving.However, developing marine tourism, especially underwater through diving activities, has various problems, one of which is a lack of understanding of the underwater beauty of Indonesia, and a lack of publicity and socialization related to diving activities, this makes tourists think diving is difficult to learn.Based on these conditions, this study aims to design 3D assets that can help provide an introduction, knowledge, and understanding of diving, These 3D assets can be used in making scuba diving virtual reality (VR) media applications that are useful for tourists to avoid high risks.The object of this research is diving training lessons from the Indonesian Diving Association (POSSI).The research method uses the R&D method with the ADDIE (Analysis Design Development Implementation and Evaluation) development model.The results of the study show that the design of virtual reality scuba diving media can be used as a basis for making VR scuba diving media applications as a preparation for underwater tourism.