Evaluating the Effectiveness of Game-Based Virtual Reality in Satellite Ground Control Operations Education and Training
Lana Laskey, Joseph Roland Keebler, Paul M. Cairns, Geovanny Lopez · International Journal of Aviation Aeronautics and Aerospace · 2024
There is increased global demand for satellite amenities such as navigation, communications, weather reporting, disaster management, agricultural operations, or humanitarian assistance. The growing demand for satellite technology amplifies the need for highly trained satellite operators. Traditional simulation training methods typically utilize two-dimensional computer displays. However, training approaches involving game-based instruction and immersive virtual reality have shown benefits when integrated with complex disciplines and may provide an advanced training alternative for satellite operators. Game-based instruction enhances user motivation and cognitive engagement, while immersive virtual reality promotes user presence and prolonged cognitive engagement. The combination of these two training methods, noted as game-based virtual reality, is explored in this study when integrated with a satellite operator training scenario. The study compares two groups, one training with traditional methods and one with game-based virtual reality. Both scenarios indicated significant usability scores and proper cognitive loading necessary for meaningful learning, with only minimal symptoms of simulator sickness. However, unlike the traditional method, the results of the game-based virtual reality scenario revealed significant user enjoyment and satisfaction scores. A positive and satisfying learning experience can facilitate enhanced motivation and increased cognitive engagement, fundamental to meaningful learning, denoting game-based virtual reality as a viable and effective training alternative.