A student-centred evaluation of a web-based spoken translation game
Pierrette Bouillon, Manny Rayner, Nikos Tsourakis, Qinglu Zhang · 2011
We present an evaluation of CALL-SLT, a web-deployed speech-enabled platform for improving fluency in a limited domain, based on the "translation game" idea of Wang and Seneff.The evaluation used 10 Chinese-speaking students of French, who spent an average of about three hours each practising on a set of five lessons covering elementary and intermediate grammar topics in a restaurant domain.We found significant improvements in student performance, measured both in terms of their ability to be recognised correctly by the application and according to written vocabulary and grammar tests.