A Large-scale Terrain Transmission Mechanism Based on Hybrid P2P

YU Zhan-wu, ZHENG Sheng, Zhongmin Li · DOAJ (DOAJ: Directory of Open Access Journals) · 2008

Abstract: In large scale terrain roaning systems, the terrain visualization components are usually running on the localhost and terrain datasets are stored in the remote server.The server should guarantee the certain response delay and realize the teal-time tendering of huge-scale terrain when the number of user is limited. However. as the number of clients is quickly increasing, the server performance will no rapidly to satisfy the client real-time tendering requirement. Peer-to-peer (P2P) technologies can efficiently reduce the bandwidth consumption of the server by the means of utilizing the client nodes' resource. The paper combines the C/S and peer-to-peer into 2 new data transmission mode for large terrain data transmission. First, it gives a new model for data transmission and new' structure for client node. Then it presents the management of peers and the look-up of terrain blocks in the new mode. Also it presents a kind of optimal algorithm for terrain block scheduling. The optimal algorithm can improve the terrain data transmitting speed and be adapted to the network change. Fault-tolerance and security are also considered in the paper. We build a prototype system and compare the new mechanism with traditional unicast mode. Experimental results have shown that the new mechanism can make the server's bad lighter than the old mode in the case of equal number of user requests and improve greatly the response time of the terrain block request.

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