3D Monopoly Media for A2 Level German Speaking Skills Based on GER
Fahmi Wahyuningsih, Raden Roro Dyah Woroharsi Parnaningroem, Lutfi Saksono, Ari Pujosusanto, Widyastuti Widyastuti, Sawitri Retnantiti, Della Arrimbhi · Advances in Social Science, Education and Humanities Research/Advances in social science, education and humanities research · 2023
Results and discussion in this article are related to 3-D monopoly media as a result of the development of educational game media adapted from board games and developed in a three-dimensional form as a support for learning German speaking skills with the theme Ferien und Reisen level A2 based on GER.The purpose of this research is to determine the development process and the level of validity of the media development that has been made based on the validator's assessment.The method used is a qualitative descriptive method and refers to the theory of Research and Development (R & D) from Borg and Gall (1983) which was adapted into six stages namely (1) potentials and problems, (2) data collection, (3) product design, (4) design validation, (5) design revision, (6) product trial.The developed media was validated by material experts and media experts and tested on 36 research subjects.Data were obtained from the validation results of the material experts' questionnaire, media experts and the results of the trial.The results of the feasibility test from the media expert validator obtained a score of 82.6%, with very good qualifications, from the material expert validator obtained 82% results with very good qualifications and from the test results obtained 88% with very good qualifications.Based on the results obtained above, the development of 3-D monopoly media is included in the valid category and is suitable for use as a learning medium.The implication of this research is that the developed media can make it easier for students to master German speaking skills at level A2 on the Ferien und Reisen theme.