Illusory: A Non-Euclidian Concept Adoption in a 3D Puzzle Game

Cristina Ampatin Pascua, William Henry Datu, Jann Ceasar Dela Pena, Benedict Benz Ocampo · 2023

Non-Euclidean, under the context of video games, is a unique game genre that focuses on the manipulation of space, and shapes. Non-Euclidean as a game genre also has a lot of untapped potential in its application but despite this, not a lot of video games are made with non-Euclidean mechanics. Next, under the context of mathematics, the discovery of non-Euclidean geometry is one of the most celebrated moments in its history, but despite this, non-Euclidean geometry is generally viewed by most people as an extremely unorthodox idea, hence, it is extremely difficult to understand. Knowing this, gamifying non-Euclidean geometry may prove to be an effective way to educate the average player regarding this topic as well as showcase the various applications in which non-Euclidean may be used in the puzzle game genre. Given this premise, this project's name is Illusory, a non-Euclidean, single-player, first-person, 3D puzzle video game will showcase the versatility of using portals in puzzle games to create illusions.

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