Teleport to the Augmented Real World

Taehyun James Rhee · 2022

New Zealand is well-known for its beautiful nature, which has contributed to it being a prime destination for many movies and commercials. A strong media and technology ecosystem has been built to support this industry. Computer Graphics (CG) and visual effects (VFX) enables seamless blending between computer generated imagery and recorded real footage. Recent advancements of real-time technologies actuate the transition from off-line post-production to real-time. Immersive media technologies transform the end-user experience from observing, to a high sense of presence within the story. Furthermore, high-speed networking changes the media distribution from a pre-recorded medium to live streaming. This talk will explain the recent convergence of immersive, interactive, and intelligent technologies, introduce a concept of augmented telepresence, the frame work and platform that allow user’s illusion to virtually teleport to the captured real-space to interact with the objects in the media and the state-of-the-art technologies that enhance users’ telepresence. The further extension of the platform with the high-speed network will be able to allow remote interaction and immersive collaboration with people in distance. Recent case studies with public end-users will be introduced including a live-streaming concert to online viewers (controlled by a producer in real-time with augmented live VFX), virtual tourisms, and remote education. Potential applications and future extensions is further discussed in the session.

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