Technology, Movement, and Play Is Hampering and Boosting Interactive Play
Robby W. van Delden, Dennis Reidsma, Dees B. W. Postma, Joris P. Weijdom, Elena Márquez Segura, Laia Turmo Vidal, José Manuel Vega-Cebrián, Ana Tajadura‐Jiménez, Annika Wærn, Solip Park, Perttu Hämäläinen, José Font, Mats Johnsson, Lærke Schjødt Rasmussen, Lars Elbæk · 2023
In this paper, we highlight how including technology, movement or play can boost a design process but with unbalanced amounts can also hamper the process. We provide a set of examples where we miscalculated the amount of technology, movement, or play that was needed in a design activity in such a way that it became counterproductive and for each example mention possible adaptations. Finally, we highlight three existing approaches that can balance the overabundance of technology, movement, and play in design processes: activity-centered design, somaesthetic design, and perspective-changing movement-based design.