MetaClassroom: A WebXR-Based Hybrid Virtual Reality Classroom

Yue-Tang Liu, Pei-Yu Cheng, Sheng-Pao Shih, Tai‐Yi Huang · 2023

The primary objective of this study is to design and implement a virtual reality classroom that incorporates the OMO (Online Merge Offline) concept. Utilizing WebXR technology, a virtual reality classroom environment is created, enabling teachers and students to interact within this immersive space via various devices, including mobile phones, tablets, laptops, and VR devices. Currently, the system has established two virtual reality scenes in both classroom and discussion room settings to provide students and teachers with a highly realistic virtual reality classroom experience. It is worth mentioning that these virtual reality scenes have been tested by university students and instructors and received positive feedback.

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