A Study on Approximating Realism through Utilizing Physical Shader Optimization Techniques
Kyoung Min Lee, Stellar Choi, Ha Eun Jung, Seong-Geon Bae · Asia-pacific Journal of Convergent Research Interchange · 2023
Recently, various devices have been developed.It is because hardware used in devices like CPU, GPU has been improved.The demand for games that have high quality graphic is on rise in not only high-spec devices like PC or console but low-spec devices like mobile phone.Also, it is increasing to multi-platform development, especially in game.Existing rolling snow ball animation used in application for low-spec device employ a method of expanding the entire volume of a snow ball regardless of its movement direction.In real life, snow balls never increase their entire volume.They get volume considering their movement direction.In this paper propose a method the rolling snow ball animation looks more realistically than existing method.It is too complicated for real-time applications for a variety of devices to apply for physics related to snow.This paper utilizes the phenomenon with ease.Unity 3D is a multi-platform game engine.And it provides its own shader programming.It works efficiently to implement rolling snowball animation for multi-platform application because shader programming use hardware feature.In this paper, implement the snow ball animation using Unity 3D.As a result, it can offer to users realistic experience even if apply for low-spec devices.