Context Knowledge-Based Decisions for Battlefields

Sedrak Grigoryan · 2023

Autonomous decision-making in battlefields can be interpreted as a problem of combinatorial RGT (Reproducible Game Trees) class, which allows applying the best knowledge-based RGT solutions.This work illuminates the ways for RGT presentation of battlefields, specifies corresponding expert knowledge and situations appropriate for applying TZT (Trajectory Zone Techniques) and PPIT (Personalized Planning Integrated Testing) decision-making RGT algorithms.

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