Using Scratch Programming To Engage Primary School Pupils In Computational Thinking
Haslina Binti Hassan, Aliza Adnan, Lye Guet Poh, Mohd Saferi Mohd Hashim · Jurnal Penyelidikan TEMPAWAN · 2018
The aim of this study is to determine pupils' understanding of the multimedia elements; and to find out to what extent the pupils are engaged in computational thinking in the learning process.This study uses the ASSURE model and Computational Thinking concept; and data were collected using questionnaire, interviews and observations.A multimedia presentation based on Scratch Programming was developed and used as an instructional model for this classroom investigation.The participants of this study consist of 36 Year 4 primary school pupils.Analysis of the pupils' responses indicated that they were able to identify the elements of multimedia, functions of multimedia and the file format of the elements used in the Scratch Programming.Additionally, the pupils were found to be engaged in computational thinking such as decomposition and algorithmic thinking and were observed to participate actively in the learning process.Hence, this study implies that by incorporating multimedia and computational thinking in the classroom, learning can be enhanced through increased motivation and meaningful interaction using Scratch Programming.