FPS Performance Factors in Standalone Virtual Reality Applications
Nikola Rendevski, Konstantin Veljanovski, Naile Emini · 2023
Standalone virtual reality (VR) applications have gained huge popularity and attention in various industry verticals, education and entertainment. Moving the processing and 3D rendering tasks from a PC to mobile VR headset creates serious challenges from a development and content creation perspectives. The achievement of high frames-per-second (FPS) rates while keeping high quality of user experience is a main goal for the VR creators. In this paper, based on real practical development experience, we present the main challenges and the best practices to overcome the limitations caused by the limited graphics and computational processing power of the contemporary mobile VR headsets.