Computational thinking through an online game to develop soft and hard skills

Adriano Fiad Farias, Dante Augusto Couto Barone · 2023

Currently we see globalization and technological advances accelerating worldwide, transforming the world of work and human coexistence. We still notice that the educational systems, in their majority, are disconnected from these global realities. In this sense, it is necessary to have an educational formation more aligned to the contemporary world, preparing young people for the challenges of the 21st century, how to deal with technological resources and processes, developing soft and hard skills. In this way, it can be observed that in recent years computational thinking has gained relevance in this scenario, being a field of research in the most varied areas of knowledge, developing communication skills, creativity, leadership, problem solving, familiarity with technologies, management, transforming young people into autonomous individuals who are prepared for the technological changes that the world requires. Taking these transformations as a reference, this paper describes/presents the development of an online tool to stimulate computational thinking in elementary school, through online games. he use of the ThinkinGame makes it possible to identify the pillars to be worked on with young people, after its use, thus improving the approaches to be given in the formation of these young people, being able to turn attention to the challenge of teaching additional skills, such as sophisticated thinking and flexible problem solving.

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