Training effects of set- and repetition-interval rest time on recumbent-boxing exercise: Could virtual reality improve further?

Yi Wang, Qi Chen, Liangchao Liu, Qiuhong He, James Chung‐Wai Cheung, Duo Wai‐Chi Wong, Yang Liu, Wing‐Kai Lam · iScience · 2023

This study examined the influence of set-interval and repetition-interval rest time of virtual reality (VR) boxing game in supine-lying posture. Fifty healthy middle-aged adults were randomly assigned into VR and non-VR groups to perform six different exercise protocols with varying set-interval and repetition-interval rest times (S 0 R 0 , S 0 R 1/3 , S 0 R 2/3 , S 40 R 0 , S 40 R 1/3 , and S 40 R 2/3 ). Analysis on the non-VR group showed significant differences between exercise protocols for average heart rate (p < 0.001), maximum ventilation volume (p < 0.001), respiratory quotient (p < 0.001), oxygen pulse (p < 0.001), and excess post-exercise oxygen consumption (EPOC) (p = 0.003). VR appeared to have no further improvement on physical training effects in middle-aged adults, while the participants reported negative experience that might be associated with the over-exertion. Future study might need to explore game design elements that can accommodate high-exertion exercises.

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