Bridging the Analogue–digital Divide in Stakeholder Engagement

Adam Tomkins, Eckart Lange · ˜The œurban book series · 2023

Visualisation plays an increasingly important role in the planning and design of natural and urban environments, where it now contributes to advancements in landscape representation, critical assessment, and decision-making through stakeholder participation. Visualisations are a core component of communication and dissemination within various formats of project representation, publications, workshops, and stakeholder involvement. In this project, we utilised the latest augmented reality systems to explore how it can be used to bridge the analogue–digital divide. We explored the utility of augmenting workflows for stakeholder participation workshops. We developed a suite of apps, for both tablet-based and headset-based augmented reality, to allow multiuser interactions, blending data from analogue sources, such as maps, sketches, models, and the environment, with digital data, such as GIS layers, flood simulations, and digital 3D models. To advance this aim, we developed novel occlusion methods for enriching physical models with digital twins, created novel environmental-driven augmented reality frameworks, and presented the adaptive visualisation framework for augmented reality application development.

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