13 Integration of virtual reality in the e-learning environment

Raj Gaurang Tiwari, Ambuj Kumar Agarwal, Mohammad Husain · 2023

In our ever-changing world, learning is an essential part of everyone’s daily routine. The traditional approach to education relies on students applying what they have learned from textbooks and professors in the classroom to real-world circumstances. The use of cutting-edge technology in teaching and learning techniques is critical in today’s digital world. Information and communication technology (ICT) is a major focus for universities. These are important scientific instruments with the potential to have an impact on how people learn and teach science. Three-dimensional (3D) virtual reality (VR) interfaces give an experience via e-learning activities, software games, and simulated labs. Using VR, users may see, modify, and interact with computer systems and massive amounts of data. The term “visualization” refers to a computer’s ability to provide the user with sensory inputs such as visual, aural, or any other combination of these. E-learning may benefit from the realistic virtual environments that VR and web technologies can create. 3D graphics have been made possible by the development of web technologies such as HTML, JAVA, and the Virtual Reality Modeling Language. Issues linked to employing a VR application as a medium for students to study and gain practical knowledge about a place shown in a virtual environment are discussed in this chapter.

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