Object Constraint Language for Modelling Computer Games

Sazan Kamal Sulaiman, Rawshan Nuree Othman · 2022

Recent years have seen rapid gaming development. As development speeds up, game complexity rises. Software engineers are using agile methodologies to enhance output. In this paper, a meta-model-based computer gaming model is shown. The meta-model was created for design reusability, with the purpose of building codes that automatically make implementations in a well-defined manner by constructing the sections individually and independently for implementation. Early game makers had little industry or resources. Space-time game modeling aids in computer game creation describes related topics and provides a game metamodel. Hand-coded parts and regulations make it harder to adapt to different game areas. MDD is an innovative software development method. Some people think drawing is enough to build a model. Diagrams are also needed. Models must have a well-defined, abstract syntax-illustrative structure consistent with met models. Building a space-time model for games allows for model language research. Meta models and OCL can close the design-implementation gap. The code structure facilitates sorting and querying models.

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