Tether-Handle Interaction for Retrieving Out-of-Range Objects in VR
David Broussard, Christoph W. Borst · 2023
Many VR applications allow users to grab and manipulate virtual objects, whether it be with a motion-tracked controller or a hand-tracked gestural input system. However, when objects move out-of-reach, standard grabbing interactions become less useful. Techniques for retrieving distant objects often use separate interaction metaphors from the main grabbing technique, such as pointing or hand extension. However, to avoid such metaphor switching, and to avoid cluttering a controller or gestural interface with multiple functions, we created a novel object retrieval technique that dynamically presents a grabbable handle tethered to a distant object.