Papermoon VR: Creating VR Landscape through Exploring VR Creation Methods

Rosina Yuan · 2023

Virtual reality technology offers creative practitioners to explore more ways of generating artworks as well as forms of art. VR head-mounted displays allow artists to create digital content with the freedom of experiencing the creations in real-time at flexible scales and positions. Through practice-led research, this project elaborates on the term VR creation, as a way of practice that uses VR native applications to create VR content. The project Papermoon was created using the VR application Quill by Smoothsteps and Oculus Quest 2, it was later built and presented using Unity. The paper shares insight into how artist practice with(in)VR through bodily movements. The paper also introduces aspects of the development of the artwork, particularly how it approaches the VR landscape, motivation, and techniques used for overcoming technical and aesthetic challenges.

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