Giant Finger: Visuo-proprioceptive congruent virtual legs for flying actions in virtual reality

Seongjun Kang, Gwangbin Kim, Kyung-Taek Lee, SeungJun Kim · 2023

An immersive experience in virtual reality occurs when visual sense accompanies congruent somatosensation. However, as users should not fall down and physical abilities vary among individuals, existing methods may exhibit limited or predefined motion flexibility. To address this issue, we present Giant Finger, a flying action method that mimics human gait using two big virtual fingers. We confirmed its ownership via proprioceptive drift and questionnaires, and found that it performed better than existing methods in tasks such as flying and kicking.

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