Re-trainable Procedural Level Generation via Machine Learning (RT-PLGML) as Game Mechanic
Seth Cooper, Emily Halina, Jichen Zhu, Matthew Guzdial · 2023
We present re-trainable procedural level generation via machine learning (RT-PLGML), a game mechanic of providing in-game training examples for a PLGML system. We discuss opportunities and challenges, along with concept RT-PLGML games.