Re-trainable Procedural Level Generation via Machine Learning (RT-PLGML) as Game Mechanic

Seth Cooper, Emily Halina, Jichen Zhu, Matthew Guzdial · 2023

We present re-trainable procedural level generation via machine learning (RT-PLGML), a game mechanic of providing in-game training examples for a PLGML system. We discuss opportunities and challenges, along with concept RT-PLGML games.

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