Procedural Rhythm Game Generation in Virtual Reality

Devin Perry, Thomas H. Bivins, Bianca Dehaan, Wanwan Li · 2023

Rhythm games and Virtual Reality (VR) often find themselves coming together through the help of various applications designed with the intent to deliver a unique gameplay experience to individuals who are seeking an immersive virtual environment where there is background music. Popular rhythm games such as Beat Saber make the gameplay experience unique by allowing users to move and slice multicolored tiles to the beat of developer-made “beat maps.” Using music synthesis software, we have designed an application utilizing automatic beat mapping techniques to automatically synthesize rhythm games like Beat Saber in virtual reality to make the game itself more immersive and enjoyable when allowing the user to play any song that they desire, without the need to make the beat maps manually. Through a series of experiment results and user studies, we show that our proposed approach for rhythm game synthesis is immersive and enjoyable when the game objects are automatically synchronized with the background music's rhythm.

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