Space from Line: What can Metaverse Support in Education/Learning Activity?
Toyohide Watanabe · 2023 17th International Conference on Ubiquitous Information Management and Communication (IMCOM) · 2023
Today, Metaverse is one of big topics in IT as a framework with the challengeable mechanism which can design and construct the new social activity in the virtual world, different from our real world. As one of applications, the education/ learning field is hopefully nominated. Although some prototype systems, or trial systems were developed until today, the commerce systems or the computer-game systems, exemplified as leading systems, provide the activities, authorized with ownerships/concessions or promoted by battles/matches; and the avatars are introduced as the important actors in the virtual world, corresponding to the identical persons in the real world. This framework makes up the pseudo experience actually: in particular, more realistic if VR devices were available. In this situation, the identical person is different from the corresponded avatar. In many activities, currently developed as applications, the effects are the visualized/observed results or the explicit/ stepwise processes, but the effects are not always true in the education/learning field. In this paper, we discuss this viewpoint on the basis of the features of education/learning activity.